Girls Tech -Girls, Science, and Tecnology

EVALUATING MATERIALS
SAMPLES RATEDRESEARCH SUMMARY & REPORT
THEORY
REFERENCES
Girls Tech Home

The Problem – Our Solution
For years, women have held a minority of the high-status, high-salary jobs in computer- and technology-related fields. It appears that many boys and young men are drawn toward these fields at an early age by their involvement with computer games and other high-tech activities. Girls and young women often are less confident with, and less interested in, computers and the skills associated with them.

How can teachers, parents, librarians, and other youth leaders evaluate web sites, CD-ROMS, games, and other electronic information resources to judge their likely appeal to girls and young women and stimulate their interest in science and technology?

Douglass College and the Girl Scouts of the U.S.A. wanted to do something to address the problem of women’s underrepresentation in, and seeming reluctance to pursue, technology fields.

A grant from Toyota U.S.A. Foundation to conduct research in this area resulted in the development of a framework — outlined in this site — to evaluate materials that will assist adults in selecting electronic information tools that can help bridge the gap between girls and technology today and tomorrow.


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An integral part of the Douglass Project
A program of Douglass College, the undergraduate women’s college of
Rutgers, The State University of New Jersey
In partnership with the Girl Scouts of the U.S.A.
Sponsored by the Toyota U.S.A. Foundation
Project Investigator, Denise E. Agosto, Ph.D.