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For years, women
have held a minority of the high-status, high-salary jobs in computer-
and technology-related fields.
It appears that many boys and young men are drawn toward these fields
at an early age by their involvement with computer games and other
high-tech activities. Girls and young women often are less confident
with, and less interested in, computers and the skills associated
with them.
How can teachers, parents,
librarians, and other youth leaders evaluate web sites, CD-ROMS,
games, and other electronic information resources to judge their
likely appeal to girls and young women and stimulate their interest
in science and technology?
Douglass College and the Girl
Scouts of the U.S.A. wanted to do something to address the problem
of womens underrepresentation in, and seeming reluctance to
pursue, technology fields.
A grant from Toyota U.S.A. Foundation
to conduct research in this area resulted in the development of
a framework outlined in this site to evaluate materials
that will assist adults in selecting electronic information tools
that can help bridge the gap between girls and technology today
and tomorrow.
Jump To:
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A
program of Douglass
College, the undergraduate womens college of
Rutgers, The State University
of New Jersey |
In
partnership with the Girl Scouts
of the U.S.A.
Sponsored by the Toyota U.S.A. Foundation |
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Project
Investigator, Denise E. Agosto, Ph.D.
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