Girls Tech CONFIDENCECOLLABORATIONPERSONAL IDENTIFICATIONCONTEXTUALITYFLEXIBILITY/MOTILITYSOCIAL CONNECTIVITYINCLUSIONGRAPHICS/MULTIMEDIAGirls, Science, and Technology


EVALUATING MATERIALS
BACKGROUND
SAMPLES RATED
RESEARCH
REFERENCES
GIRLS TECH HOME

> Is it likely that many young women will find a connection between their personal lives and the resource content?
> Does the resource encourage role playing?

Resources that connect somehow to young women’s lives, as well as resources that allow for role playing, are often highly engaging to young women.
        A considerable amount of research indicates that young women learn more when they can relate lessons and problems to their personal lives. A derivative concept is that many young women learn best through role playing, which allows them to use their imaginations to experience an unfamiliar lifestyle.
 

Good examples that support personal identification:

Your Sky (web site)
Grades 6 & up. Use this site to create a map of your local night sky or of any major city in the world. VIEW RATING

Doctors over Time (web site)
Grades: 4 & up. The user becomes the patient in this interactive PBS Science Odyssey activity. VIEW RATING

Design a Rollercoaster!
(web site)
Grades: 7 & up. Amusement Park Physics takes users on a tour of the basic physical principles at work in an amusement park. An interactive activity allows users to design and test their own roller coaster designs. VIEW RATING